The Rooms has been an idea that I and some friends have been working on and off of over a summer break. The main idea of the game is it is set in the backrooms universe where you 'noclip' into a dimension where it is made up of many different liminal spaces. These can be an office building or a swimming pool. A couple of other people had made a multiplayer game based on this before, however, we wanted to be the first to make it truly procedural. That was the main part of the project was getting procedural rooms to spawn in and come close to being infinite similar to Minecraft. This was built using Mirror as the framework and used Steam's peer-to-peer system to connect to one another. This was more of a test for Mirror's networking as well as a test for how to do procedural generation.